

Maybe they need a buff or debuff to be around, or another creature in your party, but there is a condition that must be met for them to reach optimal usefulness. Maybe they only really work with a specific class. Unlike S-Rank creatures, A-Rank creatures are ones supposed to be just as good but they have an IF.S-Rank creatures are ones whose trait allows them to do their job well under most, if not all, circumstances and do NOT need external help to reach optimal usefulness.Once you have completed the third story quest, you will gain access to the Fusion Lab. Life > Death > Chaos > Sorcery > Nature > Life The charge below shows which classes are strong/weak against which, but when targeting a creature a pop-up will inform you if the selected creature is strong/weak against your creatures class, so memorization is not required. Damage is affected by whether the attacking creature's class is strong or weak against the class of the creature being attacked. Race can be found listed in a creature's page in the Bestiary.Įach creature belongs to one of five classes, those being Chaos, Death, Life, Nature, or Sorcery. Creatures within the same race often synergize due their traits, classes, and stats. Traits can be found listed in a creature's page in the Bestiary.Įach creature belongs to a race, with each race being composed of about six creatures. An additional trait can be given to a creature by filling the Trait Socket in the artifact held by the creature. When the personality is changes, stat changes take place retroactively as well.Įach individual creatures has an innate and unique trait which has a large impact on its performance and role during battles. Timid: Speed growth rate is 40%, Defense growth rate is 20%ĭuring your adventures you may come across Personality Tomes, which can be given to a creature to change its personality.Shy: Speed growth rate is 40%, Intelligence growth rate is 20%.Bashful: Speed growth rate is 40%, Attack growth rate is 20%.Nervous: Speed growth rate is 40%, Health growth rate is 20%.Peaceful: Defense growth rate is 40%, Speed growth rate is 20%.Gentle: Defense growth rate is 40%, Intelligence growth rate is 20%.Protective: Defense growth rate is 40%, Attack growth rate is 20%.Selfless: Defense growth rate is 40%, Health growth rate is 20%.Shrewd: Intelligence growth rate is 40%, Speed growth rate is 20%.Clever: Intelligence growth rate is 40%, Defense growth rate is 20%.Careful: Intelligence growth rate is 40%, Attack growth rate is 20%.Analytical: Intelligence growth rate is 40%, Health growth rate is 20%.Daring: Attack growth rate is 40%, Speed growth rate is 20%.Brutal: Attack growth rate is 40%, Intelligence growth rate is 20%.Brave: Attack growth rate is 40%, Defense growth rate is 20%.Reckless: Attack growth rate is 40%, Health growth rate is 20%.Indifferent: Health growth rate is 40%, Intelligence growth rate is 20%.

Relaxed: Health growth rate is 40%, Speed growth rate is 20%.Apathetic: Health growth rate is 40%, Defense growth rate is 20%.Lazy: Health growth rate is 40%, Attack growth rate is 20%.The personalities and their affected stats are as follows. One of the two stats effectuated by personality will grow by 40%, the other only by 20% per level. Stats unaffected by personality will grow 30% each level. What personality it has will affect stat growth. Speed: Determines attack order on the timeline, chance to evade attacks, and chance of critical hits.Ĭreatures will generate with one of twenty personalities when created.Defense: Determines how much incoming damage is reduced.Intelligence: Determines potency of spells.Attack: Determines how much damage done by basic attack.Once this drops to zero in battle, the creature dies. Health: Determines how much health the creature has.Creatures have five primary stats, which are.
